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Metahumanity: Difference between revisions

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m Minor edit, modifying the boring "Legal" header.
Further edits, and modifying the article to fit more into a descriptive article for people wanting to learn about the setting. PLEASE let me know if there's anything false.
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Metahuman is varyingly used in the [[Shadowrun]] universe to describe either humans and the other metatypes as a single group, or to refer to elves, dwarves, orks and trolls as separate from Homo sapiens sapiens. Although the word metahuman is increasingly reclaimed in-universe for the former definition, this article deals with them primarily in the latter sense.
== Metagenetics ==
Metagenetics present themselves as phenotype differences, all stemming from the same "Homo sapiens", as you can see below in each category. The phenotypical difference is caused by the return of magic in 2011, activating or modifying DNA strains previously dormant. Philosophical and scientific debate continues in the Sixth World on this topic, as more is uncovered about Metagenetics, but in this article you'll find the baseline assumptions as they are currently made in canon lore.


Metahumans are described as being subspecies of Homo sapiens who began emerging following the return of magic in 2011 and generally have been the targets of racism throughout their existence. In game terms, metahuman characters generally have abilities beyond those of normal humans, such as increased strength or agility, improved vision, etc.  
In game terms, metahuman characters generally have abilities beyond those of normal humans, such as increased strength or agility, improved vision, etc. They will also present differently visually, like a troll's horns, or an elf's pointed ears. And because of these phenotypical differences, those not classified as "Homo sapiens sapiens" (aka 'normal humans') are often the target of discrimination in the Sixth World.


== Major Classifications in Metagenetics ==
Lastly, the phenotypical differences don't just end there, and within each Metatype you'll find a number of different Metavariants, each presenting a unique phenotypical profile often linked to a region or an ancestry.
=== Dwarves ===
 
== Metatypes and Metavariants ==
=== [[Dwarf|Dwarves]] ===
''Homo sapiens pumilionis.''<br>
There are currently six known variants of the Dwarven Metatype:<br>
There are currently six known variants of the Dwarven Metatype:<br>
: [[Gnomes]]: Central European Dwarf<br>
: [[Gnomes]]: Central European Dwarf<br>
Line 13: Line 17:
: [[Duende]] (Dour): Variant in 6th Edition in the Philippines, West Africa, and Peru<br>
: [[Duende]] (Dour): Variant in 6th Edition in the Philippines, West Africa, and Peru<br>


=== Elves ===
=== [[Elf|Elves]] ===
'' Homo sapiens nobilis.''<br>
There are at least five known variants of the Elven Metatype:
 
: [[Dalakitnon]]: Elf variant from the Philippines
: [[Dryads]]: All-female variant of the Elven species
: [[Nocturn]]a (Night Ones): European Elf noted for fine dark-coloured fur
: [[Wakyambi]]: Dark-skinned Elves of Africa
: [[Xapiri Thëpë]]: Elf variant with green spots (chlorophyl) on their skin, native to Amazonia
 
=== [[Troll|Trolls]] ===
''Homo sapiens ingentis.''<br>
There are at least four known variants of the Troll Metatype:
 
: [[Cyclops]]: One-eyed Mediterranean Troll
: [[Fomori]]: Irish Celtic Troll
: [[Giants]]: Nordic Troll
: [[Minotaurs]]: Rare Mediterranean Troll
 
=== [[Ork|Orks]] ===
''Homo sapiens robustus.''<br>
There are at least four known variants of the Ork Metatype:
: [[Hobgoblins]]: Middle Eastern Ork variant
: [[Ogres]]: European Ork sub-group
: [[Oni]]: Japanese Ork
: [[Satyr]]: Mediterranean Ork


=== Trolls ===
== Other Sentient Lifeforms ==
With the return of magic, other lifeforms were discovered and classified over time, often not classified or misclassified for many years. Below you will find a list of them, with short descriptions. For more information, go to each individual article.


=== Orcs ===
In game rules, these alternate sentient lifeforms can be chosen by players as playable 'races', but they remain distinct from Metahumanity despite their sentience.


=== Others ===
=== [[Pixie|Pixies]] ===


== Metavariants ==
=== [[Sasquatch|Sasquatches]] ===


== Infected (HMHVV) ==
== Infected (HMHVV) ==
[[HMHVV]] (Human Meta-Human Vampiric Virus) impacts each metatype slightly different, not to mention each individual strain of HMHVV.
Note than the HMHVV-III strain '''always''' turns its metahuman victim into a [[Ghoul]].
{| class="wikitable" style="float:right;"
! || HMHVV-I || HMHVV-II || HMHVV-1A
|-
| [[Human]] || Vampire || Loup-garou || Nosferatu
|-
| [[Elf]] || Banshee || Harvester || - <sup>1</sup>
|-
| [[Dwarf]] || Goblin || Gnawer || -
|-
| [[Ork]] || Wendigo || Grendel || -
|-
| [[Troll]] || Dzoo-noo-qua || Fomóraig || Mutaqua
|-
! colspan="4" | Effects on Non-Metahuman species
|-
| [[Sasquatch]] || Jabberwock || Bandersnatch || -
|-
| [[Centaur]] || Chiron || - || -
|-
| [[Merrow]] || Nibiinaabe || - || -
|-
| [[Naga]] || Lamia || - || -
|-
| [[Koala]] || - || [[Drop Bear]] <sup>2</sup> || -
|-
| colspan="4" | <sup>1</sup> - One recorded case of a Nosferatu <br> <sup>2</sup> - Uninfected carrier
|}


== Legalities around the World ==
== Legalities around the World ==

Revision as of 03:13, 23 October 2025

Metagenetics

Metagenetics present themselves as phenotype differences, all stemming from the same "Homo sapiens", as you can see below in each category. The phenotypical difference is caused by the return of magic in 2011, activating or modifying DNA strains previously dormant. Philosophical and scientific debate continues in the Sixth World on this topic, as more is uncovered about Metagenetics, but in this article you'll find the baseline assumptions as they are currently made in canon lore.

In game terms, metahuman characters generally have abilities beyond those of normal humans, such as increased strength or agility, improved vision, etc. They will also present differently visually, like a troll's horns, or an elf's pointed ears. And because of these phenotypical differences, those not classified as "Homo sapiens sapiens" (aka 'normal humans') are often the target of discrimination in the Sixth World.

Lastly, the phenotypical differences don't just end there, and within each Metatype you'll find a number of different Metavariants, each presenting a unique phenotypical profile often linked to a region or an ancestry.

Metatypes and Metavariants

Dwarves

Homo sapiens pumilionis.
There are currently six known variants of the Dwarven Metatype:

Gnomes: Central European Dwarf
Harumen: Dwarven variant from India with monkey-like appearance
Korobokuru: Japanese Dwarven variant
Menehune: Hawaiʻian Dwarf
Querx: Variant from Saxony in the Allied German States
Duende (Dour): Variant in 6th Edition in the Philippines, West Africa, and Peru

Elves

Homo sapiens nobilis.
There are at least five known variants of the Elven Metatype:

Dalakitnon: Elf variant from the Philippines
Dryads: All-female variant of the Elven species
Nocturna (Night Ones): European Elf noted for fine dark-coloured fur
Wakyambi: Dark-skinned Elves of Africa
Xapiri Thëpë: Elf variant with green spots (chlorophyl) on their skin, native to Amazonia

Trolls

Homo sapiens ingentis.
There are at least four known variants of the Troll Metatype:

Cyclops: One-eyed Mediterranean Troll
Fomori: Irish Celtic Troll
Giants: Nordic Troll
Minotaurs: Rare Mediterranean Troll

Orks

Homo sapiens robustus.
There are at least four known variants of the Ork Metatype:

Hobgoblins: Middle Eastern Ork variant
Ogres: European Ork sub-group
Oni: Japanese Ork
Satyr: Mediterranean Ork

Other Sentient Lifeforms

With the return of magic, other lifeforms were discovered and classified over time, often not classified or misclassified for many years. Below you will find a list of them, with short descriptions. For more information, go to each individual article.

In game rules, these alternate sentient lifeforms can be chosen by players as playable 'races', but they remain distinct from Metahumanity despite their sentience.

Pixies

Sasquatches

Infected (HMHVV)

HMHVV (Human Meta-Human Vampiric Virus) impacts each metatype slightly different, not to mention each individual strain of HMHVV.

Note than the HMHVV-III strain always turns its metahuman victim into a Ghoul.

HMHVV-I HMHVV-II HMHVV-1A
Human Vampire Loup-garou Nosferatu
Elf Banshee Harvester - 1
Dwarf Goblin Gnawer -
Ork Wendigo Grendel -
Troll Dzoo-noo-qua Fomóraig Mutaqua
Effects on Non-Metahuman species
Sasquatch Jabberwock Bandersnatch -
Centaur Chiron - -
Merrow Nibiinaabe - -
Naga Lamia - -
Koala - Drop Bear 2 -
1 - One recorded case of a Nosferatu
2 - Uninfected carrier


Legalities around the World